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About Beryl

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  1. Fog hangs low on the docks of Aecor Domi. A woman moves across the rain-slicked planks, her steps rushed and unsteady. Rounding the corner of the Harbour Master's office, she finds her quarry. He startles as she enters, dropping his glasses onto the papers scattered across the desk. "Little Sutton, what are ye-" "I need a ship, Erik," she interrupts, pulling the shade down over his window. "Now." He peers at her a moment; eyes taking in the hard lines of her face despite the fluttering pulse at her neck. His mouth moves as if to speak, but he seems to think better of it. Wordlessly he turns, throwing his cloak around his shoulders and heading out into the darkness. She follows at a near distance, her footsteps carefully measured not to betray the urgency hammering at her chest. As she pushes past a group of fishermen, a man's scream cuts through the quiet. Then another. A tortured wail that rises from the depths and lingers in her wake. It screams for mercy. They stop at a small boat moored near the edge of the docks. The woman hops nimbly inside while the man stoops to untie the tethering knots. Around them, figures move through the mist; ghosts drawn to the anguished cries. The murmur of a distant crowd steadily rises. Curiosity gives way to alarm. As she wedges an oar against the dock and prepares to shove away, she is stopped by a trembling hand around the oar's length. The Harbour Master is frightened, his face a question. What have you done? "If I say it were stolen, they'll know." he says, instead. A beat passes between them, waves lapping quietly at the hull beneath her feet. Suddenly, with a strangled sigh, he jerks his grip from the oar and she pushes away from the dock. As the man's figure slowly disappears into the fog, she sits and unfurls a crude map impulsively snatched from the Harbour Master's desk. Outlaws, seafarers, convicts, scallywags... She begins to row.
  2. Thanks all! Can't wait to RP with everybody
  3. [align=center][video=youtube] [/align] [align=center](mood music!)[/align] [align=center]Mercy Blackridge[/align] [align=center][/align] [align=center]---[/align] A figure sits hunched in the lifting darkness, illuminated by a waning campfire nearby. A shock of damp and unruly black hair spills over her shoulder, her face and hands stained with the dirt of hard travel as she thumbs through a leather-bound journal. Each page contains a number of drawings, wilted with age and edged with rushed notes and smudges. She pauses on one drawing in particular, a finger tracing the skyline of Aecor Domi that's roughly scrawled across the page. The docks and scaffolding of the Sutton Shipyard splay out into the water, with ships lining the coastline like the edges of a frayed rug. She closes her eyes a moment, the salt in the air suddenly taking on notes that are achingly familiar. The shifting of her dinghy in the surf becomes the creaking bones of a hundred ships, and a singing voice chases her on the wind. A rustling in the bushes snaps the world back into focus. Without lifting her gaze, she fumbles for a stone and lobs it into the darkness behind her. A tense heartbeat passes before she is rewarded with the startled trill of a Dodo fleeing into the underbrush, and she returns her hand to the book before her. On the next page, the prow of a ship stands out in stark relief; Josephine painted across the bow. Other ships and figures fade into loose forms and smudged shapes. Something hard passes briefly across her features, her blue eyes a shifting darkness like the ink on the page. She exhales sharply through her nose, quickly flipping the rest of the pages along the edge of her thumb until she reaches the back cover, snapping it closed and wrapping it tightly with its leather straps. From the pouch at her hip she draws out a crude playing card and angles it against the light of the campfire. The Jack of Spades; golden-haired face contorted with agony, blood on his lips and hands clawing at his neck. The whole card is washed in blue - a drowning prince. She tucks the card snugly beneath the leather straps, and tests the weight in her hand. One more breath of salt and charcoal before tossing the journal unceremoniously into the fire. She watches it burn a while, flickering eyes following particles of paper carried off by the smoke. After some time she stands, the shape of her dinghy outlined in the morning light. She flips her pouch closed over a notice speaking of Moore Harbour and sets off towards the water. [align=center]---[/align]
  4. I like the eco landscaping idea! Could be an interesting way to passively identify healers (like if someone is injured and stumbling around for a potential safe space). -- I was working during the community meeting so I wasn't able to speak in TS, but I really like how much work you guys are putting into making magic interesting. I'm usually in the camp that likes to keep to realism - but I think having restrictions/penalties helps it coexist with non-magic RP well. I agree with other points that mysticism could use a bump or a little flair. It feels to me like Peculation and Mysticism are (at their core) just polar opposites - while Infusion is this unique 'other' thing. If you wanted to go heavier on the plant growth - maybe we could restrict X/Y defensive plants to red users only, or something? Also, Peculation/Mysticism come with an RP "cost for use" but Infusion doesn't have any restrictions/downtime. I plan on attuning Infusion - so I'd be totally down for something that dampens my economic edge, even if it's just energy that scales based on difficulty or something. So for new inventions/really difficult technomancy it'd require a lot of focus (and therefore energy/time to recover) - but basic alchemical potions, no biggie. But if you're doing a huge batch of potions and let your energy wane; then you run the risk of having it backfire/blow up in your face, etc.
  5. Hi everyone! I'm new. I just sent in my whitelist application, so I hope I'll get the chance to see you all in-game sometime soon. I'm fairly new to RP, but I think ARK has tons of potential for immersion & creative storytelling (feels wasted on single-player) - so I thought I'd try it out
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