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About Veldiir

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    APA - Apparently Passive Aggressive
  • Birthday 08/18/1998

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  1. Hey all, Welcome to the new website. Hopefully, we've gotten all your accounts and so on transfered over properly and you are able to log in here using your old-site username and password. If you are unable to, you may have to create a new account as yours may have been lost in the transfer but fear not! If you have to, you will not have to re-whitelist and all that. Just let an admin or another staff member know of your situation and we'll be sure to quickly add you into the whitelist database if you have been whitelisted before from the previous site. As always, thanks for your understanding and willingness to cooperate with us as we go through these changes! Best, ~ArkRP Staff Team
  2. Hello,As you all might have noticed Amphi and I missing for the last month, you might have seen Amphi talking about it on discord but in case you didn’t. We have been moving four hours north because Amphi got a new job and because for some reason I enjoy punishing myself. I know you guys have been asking questions about the future but TRUST ME that the future here is bright, we have a TON of exciting projects and tasks going on to find new and interesting ways to give roleplay on Ark a new life and bring new and interesting builds into the game itself. While we were gone the staff team was not idle. They have been busy testing maps, overhaul mods and talking with various community members about their opinions and the pros and cons of various ideas. To that end we dont mind sharing that our objective isn’t to make Ark harder or go back to our routes. Quite the opposite actually we want to bring some of these awesome overhauls into the world of roleplay. We have heard you all, that the game of Ark is boring and getting old, so we have been working our tails off to bring our awesome community some new adventures and mechanics to enrich your roleplay, and you can expect us to continue to work as hard as we can to improve your roleplay as much as we can.Through the testing and discussions we have decided to go back to Aberration for another short volume. Our decision comes from a lack of understanding for some of the balance issues that we might encounter, while we do strive to bring new and interesting environments for you all to roleplay in we don’t want to risk the delicate balance of game mechanics and making sure the environment we do provide is not balanced for only PvP but for realism and roleplay specific events, that cater to PvP, PvE and most importantly RP.With that said, we would like to announce some decisions that we have made based on the feedback we have been given and the conversations we have had with community members over the past few years. First of all, Volume 11 WILL in fact be on the DLC map, when we first did Aberration we committed to everyone we would continue to make sure we made the opportunity available to roleplay on the latest Ark content, we intend on staying true to that mindset. Because the wipe date for Volume 11 depends on when the DLC comes out it means that Volume 10 is put in a bit of a situation where the wipe could change depending on when the DLC is announced. To that effect we have decided to take a bit of a different approach: First we will be moving the server back to a NON DEDICATED box; there are some people who feel our server is to blame for the lag we have seen in the past volumes to that effect we have decided to give it the old college try and see if they are right, Secondly like mentioned earlier we wanted to try going for some new and interesting content, however because of balance issues we decided that Volume 10 will be best experienced on Aberration. We intend to continue to change rules and change environmental effects (such as trying new things to en-richen roleplay) so please keep an open mind as we venture forth into Volume 10, as we intend to turn the ship upside down to find some new content for you all to enjoy for days, weeks and years to come. With that all said we will continue looking at other maps and overhaul mods for after Volume 11, which of course will be on Extinction.We will be wiping on Saturday, October 20th to Aberration. Enjoy and stay tuned for more information.Best,~ Poseidon
  3. Hello everybody With Volume 7 right around the corner the staff team thought it would be beneficial to release a short PSA about turret rules, as we have received a lot of feedback about them. A lot of people this volume have been concerned with the fact that the low range setting on turrets did not allow them to adequately aid in base defence during an attack. We have also received a lot of questions indicating that there may be some confusion as the line of sight rule for turrets that are left on higher ranges/lower warnings all the time.1. Current Turret rules.Currently, it is in the rules that turrets that are outside and powered on must be on the lowest range setting, and the longest warning setting. This rule does not count for turrets that are inside without line of sight to the outside. There has been some confusion here about turrets behind doors. Turrets that are left always on high range or no warning, must have no line of site to the outdoors, even when all doors are open. This is to prevent random travelers from possibly being killed, even if you forget to close your workshop door, or whatever door turrets happen to be behind. Remember that sometimes modded walls can be shot through by turrets, and sometimes things may have line of sight even when they look like they shouldn’t. In the end, it is the tribes responsibility to make sure that nobody outside can be shot by your turrets. It's a good idea to temporarily leave your own tribe, open the doors and run around to make sure you cannot accidently be shot by them.2. Long range turrets.It has come to our attention that a lot of the community may not be aware that long range/no warning turrets can be used outdoors in certain circumstances. If your base is under attack and you receive permission from a staff member, you can temporarily change your turrets to long range/no warning outside. To do this, you must be under active attack, you must receive permission from a staff member, and you must wait for that staff member to send a broadcast out over the server. You will then be given a window of time before your turrest MUST be back within the normal restrictions.3. Just a reminder that there is a 100 turret limit per tribe, that includes all combined bases and outposts. This option helps turrets be useful during base attacks, but not lead to a lot of accidental deaths the rest of the time they are up.If anybody has any questions feel free to reach out to me or any other staff member here on the forums or in discord!
  4. Rule PSA: Use Of The Bed Teleportation Mechanic It has come to our attention that the game mechanic that allows a player to Teleport from one bed to another is being used as an IC means of transportation by some of our community members. From this point forward this must stop. This mechanic is not something allowable in reality nor is it included in the lore for the server. We expect our community to remain IC at all times whilst on the server. Therefore using a mechanic such as teleportation from one bed to another, especially as an IC means of transportation will result in a verbal warning or strike. Go have fun, find some IC means of transport, Diplo bus, griffin, Raft! Anything but the beds!
  5. Rule and Report changes! Hello!These are all of our rule changes and a bit of information on how the report system will be changing as we shift into Volume 4! I would like to note that in addition to these changes we will be making further rule and report changes as we shift towards future volumes and this is just an intermediary step on that path!Rule changes:Removals will look like this: Here is a piece of textAdditions will look like this: Here is a piece of textAny rules being moved will look like this: Here is a piece of textRules that are not mentioned or touched on, remain the same.Community Rules: No Cheating/Glitching/Griefing or abusing game mechanics Includes but is not limited to: Hiding in rocks Building in impossible areas Double walls Clipping through ground/structures Using chairs or saddles to ender enclosed structures Using hacks and or cheat tools Do not abuse loopholes in the rules. Be Honest Whilst posting in reports you must tell the whole truth. Any lies or missing of important details on purpose will be harshly punished.This also applies to appeals, teamspeak conversations with staff regarding reports and so forth. These community rule changes reflect our new objective behind the reports and the GM team. Moving away from forcing the "letter" of the rules and moving back to giving the GMs Judgement abilities over the rules. We have decided to remove The data clarifying cheating/glitching as we feel these should be obvious. If you are abusing a loophole or cheating in any way you should expect to be punished harshly for it that should go without saying. The same thing goes with honesty, you should expect to be punished and or warned if you are dishonest with anyone in the community or the staff team. Especially whilst dealing with reports, this again should go without saying as none of these are "acceptable" anywhere.General PvP Rules: Using Creatures In PVP Creatures which attack you directly in a PvP situation may be attacked or killed until the active situation is over. Creatures whose riders attack you (included mounted turrets) may be attacked or killed until the active situation is over. If a creature belongs to an enemy in an active PvP area but is not being actively used it may only be tranquilized. Picking up other players with flyers in any PvP situation is forbidden. Creatures may be used as demands but only those which are fully matured and below level 200. Pegomastax may be attacked if they steal from you. If it runs back to it’s owner and you see this happen, then you gain attack rights on the owner as well. Other PVP Rules Players may disguise themselves using paint, masks or armor. However doing so voids you of any attack rights you had. Other players retain their attack rights, but only after successfully identifying and informing the player first. Traps may be used in two ways. The first way is by placing them within your own base, you can place any traps as you wish if they are in your base. The second way is out in the wild, you may place traps down but must stay within eyesight of them and RP with anyone caught by them. Traps must also be removed when you leave the area. Sleeping(offline) players should not be stolen from, killed, injured or moved unless for their own safety. Additionally nothing can be removed from a player’s inventory, or taken as IC information without clear confirmation that it is okay from the sleeping player. Obsidian Multi-tools are forbidden to be used in PVP. You may not spam any items that heal you while in active combat exchange. You may not change armor whilst in an RP situation. The Maul, the Morning Star, the Flanged Mace, the Flamethrower and the Bodkin Arrow have all been disabled and are not allowed to be used in PvP or PvE situations. Active PVP Situations If a player is forcefully subdued (knocked out, disarmed etc) or voluntarily surrenders you are not allowed to attack them. However you may take them hostage. Logging out (Combat logging) during roleplay or PvP is not allowed. Please note disconnections do not count as combat logging. Sleeping(offline) players should not be stolen from, killed, injured or moved unless for their own safety. Additionally nothing can be removed from a player’s inventory, or taken as IC information without clear confirmation that it is okay from the sleeping player. Obsidian Multi-tools are forbidden to be used in PVP. During any active PvP situation, roleplay must be provided by both sides, that drives roleplay beyond that specific situation. These are probably some of our biggest changes with the rules. This all goes back to giving the GMs the ability to make judgement calls once again rather than staying to the "letter" of the law. Just because some of these rules are being removed does NOT mean we are going to allow all these things, we are simply making changes to rules such that all of the rules that were created for SPECIFIC situations and or responses to specific situations are removed. Allow me to be blunt because I will not be repeating myself about this: If you are an asshole you should expect to get punished for it. I should not need to add a rule in for every single abusive thing that happens just because it "needs" to be in the rules. We have some awesome rules in place to make sure we all act kindly to each other, and any abuse of those ideals will be met with strikes. The entire point of the strike system is to let you know in the context of the situation that you have made a mistake, they are NOT permanent blemishes on your record, nor have they ever been. The strike system is in place with the understanding that MISTAKES HAPPEN, breaking a rule does not make you the scum of the earth, it just means you have made a mistake. The point in which you will be removed from this community is when you repeat those mistakes with an utter disregard for your fellow community members. So consider these rule changes relevant to removing specific situational rules from the rule-set to allow the GMs to make more judgement call based regulations for when someone has abused a system or abused another player. Also pay close attention to the new roleplay driven rule added to the "Active PvP Situations" section as this should shake up conflict roleplay on the server!Roleplay Rules: OOC & IC Communication If a player accidentally speaks on the radio it is to be taken as if the character had pressed the radio button by accident and taken IC by those who see/hear it. There are specific IC communication rules during PVP, this is detailed in the “General PvP Section” of the rules please refer to those for more information. Players should only speak OOC ingame in situations when it is the only option. This includes explaining glitches, emergency logouts, gameplay problems and such. If you can say something IC instead of OOC do so. OOC talk should be text only and marked with a // in front of it. During PVP or base attack situation all communication must be IC and ingame. You are not allowed to use any external program to discuss the situation until after it is resolved. New Life Rule Once your character dies in game during a PVP or RP situation you may either start a new character (see permadeath rules) or respawn. When you respawn you roleplay that you have been injured and not killed. This results in the following rules taking effect: You are not allowed to instigate or be the aggressor in any PVP situation for 3 hours from your respawn. After respawning you may return to the location of your death, but only after any active fighting is over. You may not touch any bodies or players and are only there to roleplay your injury. In the spirit of the New Life Rule, you are expected to keep track of how many times your character is injured. You must understand that your character is not immortal to damage received, and should act as such. You must keep track of your character's injuries, that would lead to permanent death. These changes are both stylistic cleanup, combined with rewording. The only change here that will impact people is the perma death change. With the new way I am enforcing the GMs powers we will be starting to TELL players that they MUST perma their character if they refuse to keep track of the damage they have taken. We were VERY disappointed with how the rule surrounding this was at times completely ignored, starting now we will be enforcing this new wording, if you refuse to keep track of how many times you die/take an injury then you will be told when your character will perma-death and you will receive a strike. I didnt want to have to do this, but it seems as though in some cases players only care to roleplay like a god, unfortunately although that is a tempting story line, we do not allow god characters and therefore will be taking a heavy stance on this.Creature Rules: Apex Creatures Apex creatures are defined as the following creatures: Quetz, Mosa, Bronto, Squid, Golem, Wyvern and Giga. Solo players or tribes may only have a maximum of 5 apex creatures tamed. Apex creatures may not be used in any PVP or base attack situation unless specified in a war agreement. This includes direct use in fighting but also use as taxis, storage, moving platforms or any other use that affects a hostile situation. Wild Creatures Wild creatures cannot be "kited" or lead into other player's structures, homes or the players themselves. Aggressive wild creatures cannot be picked up and dropped in or near players or their buildings. Creatures left unclaimed in the wild may be claimed or killed as you see fit. Summoned Creatures Bosses or any other summoned creature may not be captured or trapped in order to farm materials or anything else. Any bosses or summoned creatures you tame may not be used in any sort of PVP, war or base attack situation. Rafts and Saddle Platforms Each solo player or tribe may have a maximum of 6 rafts or saddle platforms. It is your choice how to split this between rafts or saddles. Buildings on rafts or saddle platforms should be treated the same as any other structure when it comes to combat or RP. Creatures with saddle platforms can be tranquilised. Base(s) built on rafts or saddle platforms automatically count as an outpost. (count toward base limits, as either main base or outpost). Rafts which are abandoned and do not have bases on them may be destroyed. Again these changes reflect the "dont be an asshole" statement that I posted before, stylizing changes, and just to repeat myself for the millionth time, just because some of these rules have been removed does not mean you wont get punished for say: kiting a giga into another player's base. If you do me a favor and take a look at the community rules There is a "Be mature and Respectful" section, not to mention the fact that to compensate for all these changes we have added Griefing to the list of "Do not doooooo" as if it was necessary however we want to be thorough.Building Rules: Base Limitations Bases should not be huge. If bases exceed reasonable boundaries based on purpose and tribe size, you may be approached by a member of the staff team about downsizing it. Solo players are allowed 1 outpost in addition to their main base Tribes of 3 players or more are allowed 2 outposts in addition to their main base.This outpost must be smaller than your main base and should be actively used. When claiming land for a base or outpost you must build a structure with at least 4 connected foundations, walls and roofs Base(s) built on rafts or saddle platforms automatically count as an outpost. (count toward base limits, as either main base or outpost). This doesnt really need an explanation.Faction Rules: Faction Wars Factions may declare war or be declared on as specified in the “War Rules” section. When a faction enters war, this applies for all tribes and members within that faction. Should be fairly straight forward that you can just declare war normally between two tribes and the rest of the faction can come in as allies.Base Attack Rules: Rules During Active Base Attacks You may only harm creatures or turrets which are a direct threat to you (ie. Currently attacking you). You should only do as much damage as needed to enter and exit the building & any rooms inside. Sleeping (offline) players may be moved for their own safety but are not allowed to be killed, kidnapped, stolen from or anything other than moved for safety. Any raiding player should be mindful to minimise any items unnecessarily despawning. Any intentional destruction of containers to let items despawn is forbidden. Any reinforcements for either side MUST initiate with a demand to take any part in any base attack. Assisting in a base attack in any form gives attack rights on you. During a base attack solo players may only take items up to a total of 15 inventory slots, and a group may only take items up to a total of 30 inventory slots, regardless of the group size. In addition, you cannot come back for more once you leave. Once again we will be removing the limit on items that you can take however you are still susceptible to being punished for taking more than you need, remember a raid is supposed to drive roleplay not fill your pockets. With the addition of the need to further roleplay rule coming into effect this should insure that any items you take are necessary to drive roleplay in a forward manner.Miscellaneous Rules: Mod and Mod Items Mod items must be used responsibly - using mod items for bad RP, trolling or any other bad use will be punished harshly. Similarly mod items must be used with common sense - especially those which add new structures or buildables. Walls or invincible objects are not allowed and players are encouraged to think about lag when placing Mod items. Other Rules When painting (bases, creatures or other) it is important to not be trolly or immature, painting warnings or such is fine, painting crude images is not. Any items found, for example in alphas drops, that are above our tech limit must be destroyed. If found to be breaking this rule the punishment is severe. Cleanup on aisle YES!Report changes:As aforementioned the GM team will be going back to a "judge" system, instead of simply enforcing the letter of the rule they will be making judgement calls on rules as they perceive each individual situation. This means that two reports with similar situations may not have similar outcomes, due to some factors that might change the way the report needs to be handled or viewed completely. In addition you may feel that you may get given a strike for a rule that you do not feel you broke. I empower my staff team to enforce the rules, that means interpreting them as well, if you do not agree with the interpretation of a rule I respect your opinion however the staff ruling will stand. Now with this new change the GMs obviously get more power over reports and how strikes are given, if you feel they are abusing this power or if you feel like they have made a HORRENDOUS mistake (Not: "I dont agree with their decision") then please PM me with all appropriate details and I will take a look. In addition I will be reviewing every single report either before or after the verdict is closed, and I reserve the right to turn back the GM team's calls if they were in error. Please remember at the core of our report system is the need for acceptance and willingness to learn! Strikes are not here to make you feel awful they are here as a reminder that a mistake was made, and a change is needed such that it does not get repeated. You must do many bad things to get removed permanently from the server, so dont sweat it if you accidentally break a rule, if you get a strike all you have to do is learn from it and adapt and you will be fine!We will be removing appeals, for any strikes, you may now only appeal permanent bans, this change falls in line with supporting our GM team more, we will still allow the appeals of permanent bans as these are long standing, but we did notice that with the current appeal system almost every single report that got appealed saw a change in strikes given, not necessarily because the original call was bad but mostly because the appeal team "felt as though the user had improved their behavior" well DUHHHt this is the intention of the report system, that shouldn't mean the strike should go away early it just reinforced the idea that people could do bad things and get away with them, so we will see how removing this system works!Well that's it for all our changes! We have more documentation to come! Rip my fingers, so stay tuned. As always I love you guys and thank you very much for supporting ArkRP and RoleplayEvolved as we venture into the brave new world of Volume 4!Best,~ Poseidon
  6. Breeding licenses: Breeding Licenses allow you to apply for a license for a species of creatures and it allows you to have up to 6 additional animals of that species for the sole purpose of breeding. These animals can not be used for anything other than breeding / selling. Please understand that if there is already a large number of licenses for that species you may not be approved.You may only have one breeding license per solo player and two Breeding Licenses per tribe.Before adding these extra dinos to your breeding program, you must apply for the license by submitting a ticket through the pink “Get Help!” icon on the right side of your screen. Copy and Paste the following form, fill it out and hit that submit button! A staff member will be in contact with you once it’s been processed - please be patient!A Breeder’s Page with information on your breeding program is optional but highly suggested. Forum Profile link:Character Name:Tribe:Animal Species:What you aim to achieve with your breeding line:Additional Comments: For Example: Forum Profile link: www.arkrp.com/......Character Name: PiaTribe: The CuddlewumpsAnimal Species: Parasaurolophus What you aim to achieve with your breeding line: With my Parasaurs I hope to breed in a line with strong ties into Stamina, weight and health to create the perfect material-hauling beasts. Additional Comments: I feel like my line will add a lot of utility to people's lives, as well as some much needed cuteness.
  7. Rule Changes Here are the updated rule changes for the upcoming volume ❤️ Apex limit Apex creatures are defined as the following creatures: Giga, Reaper, Griffin, Wyvern, Quetz, Mosa, Tusoteuthis, Rock Drake, Rock Elemental and Bronto The staff team has heavily reviewed our Apex list for the coming volume. With the addition of both Aberration and Scorched Earth dinos, it was important that we look over the list in order to both balance PvP with creatures, as well as keeping down lag caused by larger creatures such as Wyverns and Rock Drakes. Because of a large number of popular creatures added to the list, we have also decided to review the max number of creatures allowed. The new number of 8 creatures is to allow tribes to still be able to have the often necessary larger tribe dinos like a Quetz, while still allowing players to tame some of their personal favorites, like Griffins, Rock Drakes, and Wyverns. Dino Limit The dino limit is essentially staying the same other than for large tribes. We are implementing a hard limit of 72(+12 breeding slots) dinos per tribe. This is hardcoded into the server. The main reason is to make breeding more difficult and exclusive. To help make it valuable again. Currently, big tribe can breed pretty much anything they want without having to make any tough choices and they have no reason to rely on another tribe to do their breeding for them. Everything will stay exactly the same for tribes of less than six people. 12 Dinos per person. Second Characters After some of the issues that were seen this volume around second characters, we have decided to track second characters better and ensure that community members who have second characters understand the rules around them properly. From the start of the volume, anyone who wishes to have a second character will now have to apply for it through the ticket system just like a breeding license. Template: ArkRp Forum Name: What will be your second characters name? What is your current characters name?: Are your second and first character related at all?: Do you understand that your two characters cannot be in the same tribe, share resources, information or anything else?: What is your reason for wanting to play another character?: Do you plan on playing more on your second character, or on your first? (Specify rough time wanting to spend on each character) Can you attest that this is a brand-new character not related to your previous? Will your two characters have any reason to know about each other?: Example: ArkRp Forum Name: Amphitrite What will be your second characters name? Rubiana What is your current characters name?: Kat Are your second and first character related at all?: No Do you understand that your two characters cannot be in the same tribe, share resources, information or anything else?: Yes What is your reason for wanting to play another character?: Playing a kid can be very restrictive, it’s nice to go out be able to do whatever I want while still remaining in character (and without having everyone worry about her) Do you plan on playing more on your second character, or on your first? (Specify rough time wanting to spend on each character) Roughly equal, both girls have great storylines ❤️ Can you attest that this is a brand-new character not related to your previous? Yes Will your two characters have any reason to know about each other?: Not unless other people tell them about each other
  8. Old Lore Character Announcement We are happy to announce some changes to the lore regarding Old Lore Characters. After hearing your requests, reviewing the past lore, and having a lengthy discussion with the rest of the staff team we believe we’ve reached a fair compromise - and are happy to announce you’ll now be able to bring in your previous Old Lore Characters from Earth! Here’s how it works: During the final Old Lore wipe event, characters that had intended to return to Earth will have been pulled by the Observers just moments after stepping through the portal. They will not have returned to Earth, Sa’el, nor any previous islands they may have wished to revisit. Instead, they will have been stuck in a time loop until they were eventually flung backwards into in the “Inbetween.” These characters would know they have been traveling for a very long time, and have some sense of missing time. They’ll also retain any crucial survival skills they may have learned during their trials on these other islands. (Such as how to build a fire, smelt metal, and the proper way to tame a Rex). However, in order to help make for a smooth transition into the New Lore, there will be a few restrictions on what these characters will remember from their time spent on these other islands. Restrictions: Due to the trauma of being looped through time and space, Old Lore Characters that appear inside the “Inbetween” will suffer from a heavy and permanent amnesia which will wipe away large swaths of their memories regarding their time spent on previous islands. This means they will no longer remember any specific details about other islands they may have visited or events which may have transpired while they were there. Nor will they be able to recall any specific past events in any detail other than perhaps a very vague sense of deja vu.What they will remember are the names and faces of any close family or friends they may have made on these other islands. They may also recall specifics about those relationships, including their feelings towards that person, or even some intimate details - even if they have forgotten exactly how or where they met them. This would also include any of their favorite prehistoric beast they may have tamed.We understand these restrictions for previous Old Lore Characters may not seem ideal, but we believe it will still allow you to keep the basic and most important aspects of your characters without having a negative impact on existing players/characters’ stories. If you have any questions, feel free to ping the Lore Team and we can answer them, or help you brainstorm on how you can transition your character into our new lore.----- FAQ What will I remember?Will: Names and Faces of family members and close personal friends (eg: spouse, children, best friend. You will have no knowledge of prior groups in the past lore as well.) Feelings and a general ‘sense’ of relationships they’d built on previous islands Crucial survival skills and knowledge of prehistoric flora and fauna Have a sense of missing time and that they’ve been traveling for a long while Won’t- Events on previous islands Details of previous islands (eg: location names/tribes or factions) Their lives on Earth Is the amnesia permanent?Yes.Will my characters from Sa’el have amnesia?No. This is change is specifically tailored to characters that left for Earth before the lore wipe & want to return with the reintroduction of Earth characters. Any characters from Sa’El (or new to this version) are all part of the current lore story and won’t be affected.I made a new version of my Old Lore character to fit into Sa’el - can I retcon and have them come straight to the “Inbetween” instead?No. Your character’s experiences on Sa’el are part of other players’ stories, so wiping out that history would impact more than just your character.
  9. Greetings everyone,I am happy to share with you that we have come to an understanding after a lot of thinking and testing on our newest addition to the ways we like to (role)play.This is about the changes we have made in favor of what some of you like to call the “Blacksmith class”.A new addition to the many roles ARK: Survival Evolved has to offer on our server.Alright, let’s cut the chase, y'all wanna hear numbers, and I get that, but before I tell you the new limits, let me explain to you the how and the why, and some more miscellaneous information that might be of importance to you in this situation. Crafting skill:At this moment, as you might know of own experience, we’re working with an 11x multiplier on the crafting skill, this means that in comparison, you require a lot less skill points put into the skill to get an immediate effect.With the multiplier set to 11 times the math looks like this: (Basic information from the wiki)1 point into crafting skill translate roughly to an .3% increase on weapons.11x makes this 3.3% increase on weapons per level put into it.We believe the hard cap set by the ark developers on the crafting skill is 80 points.80 x 3.3% = 264% The only value taken into account with the crafting skill is the number over the base value, so on a longneck, a 130 weapon damage BP yields the value of 30. So...2.64 (or 264%) * 30 = 79.2 EXTRA DAMAGE on top of the 130 BP.This would come to a total of: 209.2% weapon damage.For armor however, it works very differently, we do not have a basic number to go off of and we have tested it a lot, with a lot of different outcomes.We have tested on several blueprints varying between 120 and 130 armor and the really good ones with some RNG luck came out well over 250.So to compensate for these changes made to our system on your end we are going to increase the maximum armor and weapon damage allowed.The new maximum armor will be 300 and the new maximum weapon damage will be 200%.Please keep in mind that with all 80 points put into the crafting skill it’ll be easier to get closer to that 300 armor (And really good durability as well! We’ve seen over 700!) but the downside is that it will also be more likely to get over the 200% weapon damage.So why did you guys choose 200% weapon damage if you know that we’ll still go over the limit? Well, to be frank, we have increased the limit to allow more room to play with, thus making it so that you’ll make more weapons that ARE within the limit, but are also still balanced with the other settings we’re playing with, as well as the armor you can make.TL;DR Setting for Crafting skill: 11x the normal rate.New limits:Weapon damage: 200%Armor on your own gear: 300Armor on saddles: 75We have put a lot of time into testing everything and think this is the best solution. Regards,The ArkRP GM Team.
  10. Sharing Is Caring Vol 9: Part 2! Rule Changes! Passive Dinos There is a new change when it comes to the ruling in regards to Passive dinos. Passive dinos will no longer be unkillable in PVP. This change adds a level of choice when it comes down to deciding the value of your dinos. It will creates more "realistic" roleplay due to the fact that now if people want to keep their dinos they need to respect what they are worth.Now this change does not mean that griefing of dinos will be permitted. Remember Griefing is still against the rules so to be clear, going out with the intent and purpose to grief someone is still against the rules and will be harshly judged. Dino Limits We have revisited our dino limit rules again and have decided upon a scaling system depending on how many people are in a tribe. See below our tables to understand the new count ruling: Scale systemFirst 5 tribe members give 12 slots each (excludes solo players who get 15)Next 5 after that give 8 slots eachNext 5 after 10 members give 6 slots eachMod list for Volume 9:- Ark Advance 10- Castles, Keeps & Forts- Death helper- Eco’s Garden decor- Eco’s RP decor- Egg N poop collector- Medieval tavern- Unlock haircuts & emotes
  11. Sharing Is Caring Volume 9! Map We will be returning to Ragnarok! Refresher Timeline While You Were Gone... (What happened back on Sa’el over the past 4 Volumes) Massacre at Selaria: The “Boss” of the Traders of Zault is assassinated on the island of Selaria, his staff and crew murdered, and the flagship of his merchant fleet destroyed by a murderous mob in the port city of Black Hallows Harbour.The Zault Civil War: Without any clear succession of leadership the remaining Traders of Zault begin to fight among themselves for control over their lucrative trade empire, seeking allies from among the many civilizations and islands who have prospered under their economic influence.The Economic Collapse of Sa’el: The Zault Civil War is both a costly and bloody conflict which rages for three long years and leaves no clear victor. When the dust finally settles most of the civilizations and islands dragged into the war, whether voluntarily or forced, are left in near ruin. As a result a dismal economic depression falls over most of Sa’el.The Reaping: In the aftermath of the civil war and economic collapse the people of Sa’el are plagued by a series of mysterious disappearances. People from every walk of life simply begin to randomly go missing, mostly simply vanishing without a trace. Though many great minds attempt to solve the mystery, they are unaware that those who have vanished are being drawn into a dimensional pocket known as the Inbetween.The Severing of Magic: For reasons that have yet to be fully discovered everyone across Sa’el who was attuned to the magic of the ancient Obelisks suddenly find their connections severed. Any attempts made to reattune or tap into the power they once possessed ends in failure. This tragedy, combined with both the devastation of the Zault Civil War and the crippling economic depression lead the near collapse of civilization across most of Sa’el.The Returned and the Chosen: Roughly seven years after the Massacre of Selaria, all the Obelisks across Sa’el begin to hum and pulse. Many fear this is the end of the world, but instead many of those taken in what became known as the Reaping are mysteriously returned. Joining them are a number of refugees fleeing the destruction of the Inbetween. Soon other strangers begin to appear all across the islands of Sa’el, all seeming to have the same mysterious origin. the planet Earth.The New Beginning: The inhabitants of Sa’el, both old and new, now face the daunting task of rebuilding civilization and solving the mysteries of the awakening Obelisks. Aiding or hindering them are the rival factions of Zault (now under new management), and the mysterious Acolytes who may know more than they are letting on. Their adventure starts on the island where it all began, Selaria. Wipe! The wipe event will be on Saturday the 4th @ 3PM EST & 7PM UTC Bring weapons and armor. Get ready for some fun! Also Happy Wipe! FAQ:Will I be able to keep my old character from past Volumes? YesCan I still make a character that comes from Earth? YesCan I still bring back an Old Lore Character? YesCan I play a character who never left Sa’el? YesCan my character use Magic? NoDoes my character have to be at the Wipe Event to return to Sa’el? NoMessage from PoseidonThere sincerely were issues that caused our date release to be pushed back. We as you may be aware are trying out a new server and talks with server hosts have delayed our release. In addition we have had other staff related discussions about upcoming volumes and Official release dates that have impacted this one. I will personally sincerely apologize to anyone who cannot make this wipe, I look forward to seeing all of you! Also in respect for the staff auctions needing to be canceled this volume I am also offering up a "lottery" of sorts for myself that doesnt require any money or donation to enter. Simply message me that you would like me in your tribe and right before we launch I will be drawing a name out of a hat and discussing my character with whoever wins. Once again I sincerely apologize and as I have stated we dont make this decision easily or lightly and thank you all very much for your understanding.
  12. Volume 6 Information Reveal Part 2! We will be returning to The Center for another volume! Similarly to the beginning of the Aberration volume, we will all be transferring over from there to the Center through roleplay during the wipe event, so make sure to be there for the best experience! There will be no downtime or purge. We decided to choose the map because it is a stable official map and the other modded maps like the Volcano are still a WIP that we would like to consider in the future. Iso isn’t finished enough and Volcano is almost finished so it will be amazing to be playing on it once it’s complete. The Center is a gorgeous map and we haven’t been there in over a year so it will be very nice to be back. It provides wonderful opportunities for naval rp. Below you will see we have decided to overhaul our the drop system and bring drops back! Having said that, this also played a role in our decision to move to The Center as the configuration template we used is optimized for The Center’s drop system. We have put a ton of work into this system, our objective is to leverage blueprints to form an upgrade station feel without the lag or the crashes. Now before y'all pick up your pitchforks and start running in the staff team’s general direction, we heard you loud and clear. We understand what your opinions, wishes, and wants were for our map this volume. Your feedback has been integral in our decision-making process and it has made this decision much harder and longer than we had anticipated as you may have noticed. Poseidon would like you all to know that we care deeply about what you want to play on, and this was not an easy decision. However, as we specify above we made this choice so we could have a more stable volume overall. Extra Info and Changes: -There will be no building in caves.[Minus the Sun Cave] -We have decided to re-introduce supply drops back into the server! Since we made the decision to remove the upgrade station, we thought this would balance it back out again. You can expect to find blueprints and eggs in them! PRIMITIVE BLUEPRINTS!! CRAFTING SKILL MATTERS NOW!!!! We also have a little lore teaser for you written by the lovely new LoreMaster ApeChild! To the Supreme Intellect of the Authority,I formally submit to the Scientific Authority a theory me and my colleagues have been researching. We believe the Obelisk may be capable much more than we originally thought. We’ve known for some time they can reshape and alter matter on the atomic scale and they are capable of warp travel through space, but our research has led us to suspect they may also be able to warp time in a similar fashion. I’ve uploaded the data we’ve collected thus far and the results of our initial testing to the Authority’s Central Network Hub for your review. I believe you’ll find our research to be quite compelling. It would likely open up new avenues of exploration and may even allow us to reverse the effects of the Calamity and save our species from extinction.I eagerly await authorization to begin Phase Two of our testing.Professor Thylix Ivo, Head of Temporal Research Vigilance Testing Facility UR-13.Warning...Rebellion Activity disrupting Interspace Network...Error…error…Message transmission disrupted…signal lost. Remember the wipe event will begin tomorrow at 3pm EST / 8pm UTC Go to sleep now Koge
  13. Volume 5 Lore Launch Announcement Thank you to everyone who participated in the Volume 4 Wipe event! It was a brand new concept on the idea of wiping by engaging with active roleplay throughout the entirety of the wipe event! We were very excited and happy with the results! In other news we have released our Volume 4 Wipe event Summary on the forums which you can find *HERE* It is important that you are aware of the events that occurred. Please keep in mind that your character MUST have been on the Island of Selaria during these wipe events to be on Aberration. You did not have to participate in the actual event however, all three obelisks would have activated and begun to flash. You could have gone to one of the obelisks, pressed your gem against the top of the terminal, (Attempted to use the obelisk.) and found yourself teleported to the Land of Meridia! (Aberration) Anyone that stayed on Selaria instead of taking the option to teleport would have been slaughtered by the Red (Valkarian).Having said this, if you did not participate in the wipe event, you would not have been teleported to the underwater blue (Vigilance) facility. You simply would have awoken somewhere on Aberration. What is more, we have an official release of our Volume 5 Lore! This will be going to the appropriate place on the site very soon as well! __________________________________________________________________________________________________________________ Volume 5 Lore Meridia… What is left of our home… The Calamity ripped through our land killing anything it touched. Our entire civilization wiped out by one single decision. The surface used to be covered in beautiful sprawling cities, but is now completely scorched. The atmosphere burnt away to a crisp, leaving it susceptible to the sun's harsh radiation. Countless species of animals extinct, those that managed to survive fled to the caverns beneath the earth’s crust. Despite the conditions being livable underground, the effect of the Calamity are still felt. Long exposure to radiation has bred dangerous mutated creatures and environments. So much of the water that sustains life beneath the surface is tainted with radiation that has spread to the vegetation giving it strange properties. The earth’s core has been unstable for some time causing Earthquakes to roll through the planet with increasing fervor. Worst of all is the Nameless and the Reapers who have been appearing in greater numbers of late, something has spurred them into a frenzy of activity, though what is lost on me. In truth, I dare not speak of the events that led them to exist for fear of the pain and shame that comes when I think of it… The war between the Valkarian Rebellion and the Vigilance (Or what is more commonly known to humanity as those adorned with Red armor, and those adorned with Blue.) continues to rage on, neither side giving an inch, despite the constant loss on both sides. Each has set up small outposts within the caverns of Meridia, with the intent to claim the homeland once more. Most recently, however, News has rocketed through the fractured remnants of both the Valkarian Rebellion and the Vigilance, of the arrival of humanity to our home planet for the first time in Millenia. Fear that the Virus carried by humans could spread has created a tense atmosphere with both sides, stirring debate between; testing, containment, and purging the foreign visitors before their enemy has a chance to act first. The humans have scattered around the lands in small groups, unaware of the dangers that currently face them. Their focus remains on trying to adjust, and survive, the harsh landscape that is now their only home after the Valkarian invasion of Selaria.To any humans reading this, you are one of the lucky few that managed to make it to the Obelisks on the Island of Selaria, Planet C-11, and get teleported to our home world. You should know the Valkarians wiped the Island, those that remained all perished. You are alone on an alien planet, stranded within the bane of our existence. You now reside in our sin, Meridia is the result of our selfish war with each other, and just as our home and the creatures on it, you are suffering for it. Our species is near extinction, the Calamity and the Virus both ravaged our population, now what you see is just the shell of what we once were. You did not deserve to be a part of this war, but that does not matter now, you don’t have a choice. Whether you like it or not you are... I wish you the best of luck. The only advice I can give you is… Survive._____________________________________________________________________________________________________________________We also wanted to give you all a look at a concept drawing we had made by Artemis of the Bixerians! What is more, the lore team has a HUGE amount of awesome content coming at you for Volume 5! This is going to be our most event and lore packed Volume yet and we are extremely excited about the things to come! I hope you all enjoyed the event, the lore, and have fun on Aberration! -The Loremaster Team
  14. Volume 4 Wipe Event Announcement Hello ArkRP Community! As many of you know, we are less than 1 weeks away from wiping into Volume 5 and our Volume 4 wipe event. As we announced earlier in the community meeting, this Wipe event will be different than anything we have previously done. With the use of a clustered server, we will be doing an interactive and continuous wipe! What this means, is that during the actual wipe event, we will be moving from Ragnarok, to Aberration -ALL- through roleplay. We will not have the day or so downtime, we will not have a purge. We will begin the final wipe event on Ragnarok and will transfer over to Aberration to finish the final part. The server will then be brought down for a very short period of time before we are back up and running! Having said this, you will NOT be keeping character models, Dino’s, or items of any kind during this Wipe. We will be starting completely fresh on Aberration to make room for some of the new and exciting changes to the game that this expansion brings with it. If you are interested in being one of the first in the community to get into Aberration, we HIGHLY recommend that you participate in the final wipe event. All the same, EVERY character must have come from Selaria, NO EXCEPTIONS. You cannot have come from anywhere else, you cannot be a Native to Aberration. We will be posting up a wipe event review immediately after the event has finished. You are expected to know what the final wipe event was, and you are expected to apply your character backstory for this event. The final wipe event will be happening December, 16th, 2017 *TIME TBA*
  15. Volume 6 Lore Welcome, newcomer. I suppose you have questions, a lot of them. Well I don’t have all the answers, but I think I can help with the more pressing ones. Where are you? To be fair friend that is not an easy question to answer. Likely you came from Earth, the question is when? You see we believe time works funny here, folks show up on these beaches from all throughout history, well up to a point. To my best recollection we have never seen anyone from after the Earth year 2018. As far as anyone has ever been able to figure out we are all trapped inside some kind of bubble that seems to exist nowhere, everywhere, and everywhen. I guess you could say we are caught in between both space and time. In fact that is what some folks have been calling this place “The Inbetween.” Mostly because no one could agree on what else to call it and they just settled on what seemed to fit the best. Our friends though, they call this particular island New Eden, told us all to make of it what we will. Now if you didn’t come from Earth, then you must be one of the people from Sa’el. We heard they would be bringing a few of you here via way of their home world. Seems there was some kind of civil war you got caught up in. Lucky for you our friends who created the "Inbetween" and this New Eden decided intervene on your behalf. How did you get here? If you did not come from Sa’el, then likely your memory is a little fuzzy on that. I bet your remember thinking you were about to die, maybe a bright white light, the sensation that you were floating? If so then our friends decided you were worth saving, pulling you from whenever and wherever you were. Most of the time folks come from moments before their death, but sometimes the Observers may pull you in at any random time; for reasons we're not sure of yet. Maybe there was something special about you. I’m told it has something do with keeping the balance and not having an impact on various timelines. To be honest the whole thing is a bit confusing, it would be better explained by our friends. What is that in your arm? That is the implant, everyone here has got one. I’m told the folks from Sa’el where born with theirs, but the rest of you seem to have gotten them during your journey here. Don’t worry if you don’t remember, no one really remembers being processed. I’m told by our friends that being jerked out of time and space is rather traumatic, so they make sure people are asleep during the whole ordeal in order to protect their minds from breaking. I would not fret too much about those Implants though, they are quite useful in fact. They let you understand everyone here not matter what language they speak, they can act as little storage devices, and have a handy display of your vitals should you need it. Oh wait! I wouldn’t try to remove that Implant in you arm. Besides being painful, you need that to live here in “The Inbetween.” It is what anchors you here, without it, well rumor has it you fall forever- or maybe you just die. I don’t know really. All I know is you’re gone forever. Who are these friends I keep talking about? Oh, well if you came from Sa’el you probably thought they were your gods or they already told you the truth. That they are an alien species called the Bixerians. I know you are probably used to the ones who dress in the blue or red. Well the Bixerians here recently starting wearing Green to honor some fellow called Wolf. Seems he did something important back on Sa’el. Now don’t worry about the Greens, we call them the Observers, they don’t really interfere with us all that much. They say they are content to let us live our lives so long as we won't cause too much trouble, if you’re lucky they’ll even give you a helping hand from time to time. What about Magic? Oh you must be from Sa’el. Sorry to say friend, whatever attunement you might have had with those Obelisk does not work here. Sure, some of that technology might seem magical and I hear a few folks know a few home remedies that have bizarre effects, but you’ll find us here in the Inbetween prefer scientific fact and reason to explain most things. Now that should cover the basics. I’m sure you have more questions, but this island isn’t an easy place to survive friend, so I’d pick up that rock and start making a better life for yourself or you’ll be lunch for that pack of raptors over there. OOC To the best of anyone’s speculation the Inbetween exist in a pocket dimension of space that sits outside the normal flow of time. Exploring the edge of the map would reveal some kind of invisible barrier that seems to surround the entire island, much like a bubble. You have 2 options when creating your character this season. 1. Being brought here by the Bixerians from Meridia (The Bixerian home world, Aberration Map) after the conclusion of the Volume 5 wipe event. Even if your character did not participate in the event or was active during Volume 5, they can still have remained hidden away on Merida to be transported to the "Inbetween". 2. For reasons that have yet to be disclosed, some individuals are removed from their own time and place and brought to the "Inbetween". Most of the time this is done moments before their death, but it can happen anytime - though they may not always be aware of the circumstances. The process is disorientating and can vary among subjects, but what all have in common is they don’t remember exactly how they ended up in the "Inbetween" or how they received their Implant. Everyone has an Implant, removing it will kill you. The Green Bixerians seem to be unconcerned with your presence and whatever reasons they have for bringing you here is their secret to keep, though there could be hidden clues and events throughout the Volume for those seeking the answers. While characters for Sa’el can remember a time when they or folks they knew were attuned to the Obelisks and able to perform feats of “Magic”, such things are no longer possible and such talk may be met with disbelief. Announcement On behalf of the Lore Master Team we’d like to thank everyone who participated in the Wipe Event for Volume 5 and for putting up with all the little hiccups. You all are a very supportive community and all three of us look forward to keeping you entertained this upcoming volume. We’d also like to thank the entire staff who helped with the event and for all the hard work they’ve done to get us ready for Volume 6. We hope you all have a wonderful Volume with lots of fun and RP. Sincerely, The Lore Masters Team
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