ARK: Survival Evolved RP
Turret Rules PSA - Printable Version

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Turret Rules PSA - Basoon - 07-04-2018

Hello everybody



With Volume 7 right around the corner the staff team thought it would be beneficial to release a short PSA about turret rules, as we have received a lot of feedback about them.  A lot of people this volume have been concerned with the fact that the low range setting on turrets did not allow them to adequately aid in base defence during an attack.  We have also received a lot of questions indicating that there may be some confusion as the line of sight rule for turrets that are left on higher ranges/lower warnings all the time.

1. Current Turret rules.
Currently, it is in the rules that turrets that are outside and powered on must be on the lowest range setting, and the longest warning setting.  This rule does not count for turrets that are inside without line of sight to the outside.  There has been some confusion here about turrets behind doors.  Turrets that are left always on high range or no warning, must have no line of site to the outdoors, even when all doors are open.  This is to prevent random travelers from possibly being killed, even if you forget to close your workshop door, or whatever door turrets happen to be behind.  Remember that sometimes modded walls can be shot through by turrets, and sometimes things may have line of sight even when they look like they shouldn’t.  In the end, it is the tribes responsibility to make sure that nobody outside can be shot by your turrets. It's a good idea to temporarily leave your own tribe, open the doors and run around to make sure you cannot accidently be shot by them.


2. Long range turrets.
It has come to our attention that a lot of the community may not be aware that long range/no warning turrets can be used outdoors in certain circumstances. If your base is under attack and you receive permission from a staff member, you can temporarily change your turrets to long range/no warning outside.  To do this, you must be under active attack, you must receive permission from a staff member, and you must wait for that staff member to send a broadcast out over the server.  You will then be given a window of time before your turrest MUST be back within the normal restrictions.


3. Just a reminder that there is a 100 turret limit per tribe, that includes all combined bases and outposts.


This option helps turrets be useful during base attacks, but not lead to a lot of accidental deaths the rest of the time they are up.

If anybody has any questions feel free to reach out to me or any other staff member here on the forums or in discord!


RE: Turret Rules PSA - Malickay - 09-04-2018

but that's the thing if someone is shooting rockets at your base, your base will be demolished before staff can give you promision to change the settings. And not onely that you are asking us to run out in a the rocket rain to change them....

and even worse if staff isebt online we are left pretty mutch whit out a deffens some they can just stand and rocket the base to rubel because of a rule. if you are going to keep low range let us have no warning. or long range and max warning so the turrets have time to activate and shoot down rockets. as it is now it has 3 sqares range and max warning witch is 4 seconds. that means that the rocket will hit before the turrets will start shooting.

tbh of you have no warning on a 3 square turret you kinda did it to yourself if you get shoot


RE: Turret Rules PSA - Poseidon - 13-04-2018

(09-04-2018, 07:23 AM)Malickay Wrote: but that's the thing if someone is shooting rockets at your base, your base will be demolished before staff can give you promision to change the settings. And not onely that you are asking us to run out in a the rocket rain to change them....

and even worse if staff isebt online we are left pretty mutch whit out a deffens some they can just stand and rocket the base to rubel because of a rule. if you are going to keep low range let us have no warning. or long range and max warning so the turrets have time to activate and shoot down rockets. as it is now it has 3 sqares range and max warning witch is 4 seconds. that means that the rocket will hit before the turrets will start shooting.

tbh of you have no warning on a 3 square turret you kinda did it to yourself if you get shoot

Hey Malickay,

We will take this information into consideration when we discuss this at our next meeting.

Best,
Poseidon


RE: Turret Rules PSA - Shenanigans -.- - 14-04-2018

Yeah I gotta agree with Malickay here, I remember the big attack the phantoms did on strongport, there were no staff on TS at the time and discord was not a thing the community had. I had no way of asking staff if we could use the turrets and had we not used them the damage would have been even worse than it was because that warning is super easy to dodge around if you get just out of its range or line of sight.

If there is a active attack going on IMO it should not be a rulebreak to turn the turrets on for defense, as long as a warning goes out on the radio to tell people to stay away to prevent innocent causalities and the turrets are turned back off as soon as its over.