ARK RP Rules
These rules are subject to change, please keep yourself up to date on any changes!
This section of the website will cover the rules for our community both ingame and out. Please make sure to familiarise yourself with the rules and read them carefully before applying for the whitelist. If you are unsure about any part please feel free to contact a staff member - we are here to help!
Also note that the lore page contains rules pertaining to the lore so be sure to check those as well!
The whitelist will question your knowledge of these rules and the lore rules. Failure to adhere to them once accepting will result in warning points, bans, and eventually permanent removal. You have been warned.
PSA Specific Rules
These rules are special rules, added in and changed frequently to respond to modded items and constant changes that as of their posting BREAK server rules. Please pay extra attention to these rules.
Upgrade Station - Added: 4/12/2017
- You may not build the upgrade station add-ons. These are called "Blueprint Station Add-on" and "Augment Station Add-on"
High level tames - Added: 4/12/2017
- You may not tame any creature over level 150.
Buy/Auction/Sell tables - Added: 7/30/2017
- You may not build buy/sell tables. Or any items from the Auction House mod (EXCEPT FOR THE MAILBOX)
Armor/Weapon values - Added: 7/30/2017
- You may not use any weapon with damage above 180%.
- You may not use any armor with armor value above 250.
- If you get gear that surpasses the above values it is to be destroyed not kept in anyway.
New RP vs Mechanics Rules - Added: 8/22/2017
All rule changes found in the General PvP section.
- You may not spam any items that heal you while in active combat exchange.
- You may not change armor whilst in an RP situation.
- The Maul, the Morning Star, the Flanged Mace, the Flamethrower and the Bodkin Arrow have all been disabled and are not allowed to be used in PvP or PvE situations.
- All rule changes found in the General PvP section.
Please note - these rules may not correctly display on mobile. If this is the case please use a desktop to read.
This section of the rules will cover the community rules. These rules affect both ingame and out of game on our website, teamspeak, discord, game servers, twitter and more.
These rules exist to help keep the community a friendly and welcoming place for players of any origin. They are integral to keeping the server running and will be strictly enforced.
Be Mature and Respectful
- Act maturely when talking to others. No flaming, raging, hate, abusive language racism, homophobia, transphobia, sexism, or any other insult / harassment that is meant to bring another person down.
- IC (In Character) means to be in character, you are not to take IC interactions OOC (Out of Character).
No Cheating/Glitching or abusing game mechanics
Includes but is not limited to:
- Hiding in rocks
- Building in impossible areas
- Double walls
- Clipping through ground/structures
- Using chairs or saddles to ender enclosed structures
- Using hacks and or cheat tools
- Do not abuse loopholes in the rules.
- Includes but is not limited to:
Be Respectful Of Staff
- Remember communication is key, we do not always know what is wrong unless you tell us.
- Do not impersonate staff.
- Do not spread rumors or misinformation.
- Respect staff decisions.
- Whilst posting in reports you must tell the whole truth. Any lies or missing of important details on purpose will be harshly punished.This also applies to appeals, teamspeak conversations with staff regarding reports and so forth.
- Do not advertise, solicit or recruit for any rp (roleplay) communities that fall outside of the Roleplay Evolved network on any medium (TS, discord, forums, etc.)
- Usernames must not be offensive or explicit. This also applies to teamspeak, discord and elsewhere.
- Your avatar and signature must NOT be animated (unless you have the donor perk to allow gif avatars).
- Profile content must not be offensive. This includes signature, character page, description and more.
- Players are allowed only one forum account. Anyone found with multiple accounts will be questioned and alternate accounts banned.
- Tribes with more than 5 people in must make a tribe forum thread. This must include links to all the members forum accounts.
- The thread must also be linked in your TeamSpeak channel description.
- You MUST keep this up to date by following the tribe forum rules.
General PvP Rules
This section of the rules will cover all rules relating to player vs player combat and roleplay. It does not cover specific instances like wars, base attack or such - they can be found in their own sections..
Please remember that when participating in PVP on our server the focus should always be on roleplay first.
Initiating PVP Actions
- In order to initiate PVP actions on another player or players you must do the following:
- You must state a clear demand that is reasonable for them to meet and would not be overly detrimental to their gameplay experience.
- You must allow them a minimum of 10 seconds to comply or not.
- Your demand must be done in person face to face, demands via radios, signs or any other medium are not permitted.
- If a player or a group of players chooses to not comply to your demand, or you are initiated on, you gain attack rights for 2 hours.
- If a player or group are not present for the original initiation you must re-initiate to take part in the PvP.
- Initiating as a GROUP:
- For an initiation to count as a group initiation all involved must be able to hear or respond to the original initiation.
- Overwatch is allowed, however for overwatch to be utilized the victim or aggressor must radio the individual on overwatch before any attack rights can be assumed.
Active PVP Situations
- If a player is forcefully subdued (knocked out, disarmed etc) or voluntarily surrenders you are not allowed to attack them. However you may take them hostage.
- Logging out (Combat logging) during roleplay or PvP is not allowed. Please note disconnections do not count as combat logging.
Hostages & Kidnapping
- Once a player is subdued or surrenders then the victor(s) may take them hostage for up to 3 hour(s).
- Players who are prisoner/hostage must be interacted with the entire time and must not be neglected.
- Whilst you have a player hostage/prisoner any tribe mates or allies of that player have rights to attack you or your tribe. Once the player is set free and no longer under your care these attack rights end.
Using Creatures In PVP
- Creatures which attack you directly in a PvP situation may be attacked or killed until the active situation is over.
- Creatures whose riders attack you (included mounted turrets) may be attacked or killed until the active situation is over.
- If a creature belongs to an enemy in an active PvP area but is not being actively used it may only be tranquilized.
- Picking up other players with flyers in any PvP situation is forbidden.
- Creatures may be used as demands but only those which are fully matured and below level 200.
- Pegomastax may be attacked if they steal from you. If it runs back to it’s owner and you see this happen, then you gain attack rights on the owner as well.
Other PVP Rules
- Players may disguise themselves using paint, masks or armor. However doing so voids you of any attack rights you had. Other players retain their attack rights, but only after successfully identifying and informing the player first.
- Traps may be used in two ways. The first way is by placing them within your own base, you can place any traps as you wish if they are in your base. The second way is out in the wild, you may place traps down but must stay within eyesight of them and RP with anyone caught by them. Traps must also be removed when you leave the area.
- Sleeping(offline) players should not be stolen from, killed, injured or moved unless for their own safety. Additionally nothing can be removed from a player’s inventory, or taken as IC information without clear confirmation that it is okay from the sleeping player.
- Obsidian Multi-tools are forbidden to be used in PVP.
- You may not spam any items that heal you while in active combat exchange.
- You may not change armor whilst in an RP situation.
Roleplay & Related Rules
This section of the rules covers the various rules surrounding good and bad roleplay on the server. Roleplay rules are arguably the most important rules of them all so read carefully!
- If consent of ALL parties involved is explicitly obtained you may circumnavigate certain in-game rules in order for roleplay to make sense.
The following are rules you MAY overrule as part of roleplay first:
- The rules in the “General PvP Rules” Section
- The rules in the “Base Attacks & War Rules” Sections
GoodRP & BadRP
- Stay in character at all times.
- Value your character’s life.
- Metagaming is strictly forbidden, Metagaming is the act of using information in roleplay and ingame that your character would not have access to.
- Powergaming is strictly forbidden, and comes in two main forms: The first is via forcing an action or state on another player. The second is by acting out impossible actions for your character.
- This does not include OOC emergencies.
- Good RP:
OOC & IC Communication
- If a player accidentally speaks on the radio it is to be taken as if the character had pressed the radio button by accident and taken IC by those who see/hear it.
- There are specific IC communication rules during PVP, this is detailed in the “General PvP Section” of the rules please refer to those for more information.
- Players should only speak OOC ingame in situations when it is the only option. This includes explaining glitches, emergency logouts, gameplay problems and such. If you can say something IC instead of OOC do so. OOC talk should be text only and marked with a // in front of it.
- During PVP or base attack situation all communication must be IC and ingame. You are not allowed to use any external program to discuss the situation until after it is resolved.
New Life Rule
Once your character dies in game during a PVP or RP situation you may either start a new character (see permadeath rules) or respawn. When you respawn you roleplay that you have been injured and not killed. This results in the following rules taking effect:
- You are not allowed to instigate or be the aggressor in any PVP situation for 3 hours from your respawn.
- After respawning you may return to the location of your death, but only after any active fighting is over. You may not touch any bodies or players and are only there to roleplay your injury.
- In the spirit of the New Life Rule, you are expected to keep track of how many times your character is injured. You must understand that your character is not immortal to damage received, and should act as such.
- Once your character dies in game during a PVP or RP situation you may either start a new character (see permadeath rules) or respawn. When you respawn you roleplay that you have been injured and not killed. This results in the following rules taking effect:
- After your character is perma’d, no sharing items, dinos, buildings, information or anything else, that was owned or obtained by this character.
- Due to the age limit of 16+ on the server there are some restrictions on what can and can't be RP'd. These are hard limits and there is no room for negotiation.
- Erotic roleplay is not allowed. This includes explicit references to sex or sexual acts, descriptions of sexual acts, sexual nudity, and other sexual-oriented forms of roleplay.
- Torture is allowed with the express OOC permission of all parties involved, however, detailed descriptions of these acts are not allowed.
- A good rule to use when asking yourself if something is explicit is: “If someone underage overheard your RP, would it be inappropriate?”. You may also like to follow the ESRB ratings located HERE. Anything up to and including teen is fine for our server, anything MA or above is not.
This section of the rules will cover the rules regarding wars betweens tribes and or factions. These rules take effect anytime you declare/participate in a war.
These rules exist to provide a fair and fun playing field for all players and ensure that any wars are done to the satisfaction of both sides and don't ruin any enjoyment.
Declaring a War
- To declare a war you must initiate with a demand.
- For the war to start the demand must be refused.
- Roleplay pauses if the demand is refused and both parties discuss an appropriate duration for the war. Once a time limit is decided a private messages must be sent between both party leaders. These messages must include the agreed upon time limit and any allies participating.
- When a war is ongoing all participating parties gain attack on sight rights for the duration of the war.
- If you wish to add an ally, you must communicate this to the opposing party leader through private message.
- Sieges: During an active war you may initiate a siege. This must be done through private message and can be initiated by ANY participating party. Rules surrounding sieges may also be customized, these customized rules must also be included in your initiation private message and must be agreed upon by both parties. Following the initiation, a siege will officially start 72 hours after the siege rules have been decided and agreed upon.
Ending a War
- Win Clause: The war ends instantly if the attacking party fulfils their demands
- Surrender Clause: At any time during the war, the defending party may surrender. This means accepting the original war demands. At this time the war ends instantly. A private message must be sent to the opposing party leader detailing your surrender.
- End Clause: The war reaches the end of the agreed upon time.
This section of the rules will cover the rules regarding dinosaur limitations as well as rafts and saddles. These rules effect the way you play ingame a lot so be sure to read carefully!
These rules exist to help keep the server running smooth whilst also allowing the players freedom to create wonderful creatures.
Creature Amount Limits
- Each player may have a total of 12 owned creatures. To own more creatures for breeding you must apply for a breeders license.
- Creatures you unclaim still count towards your limits until they are dead or claimed by another.
- Apex creatures are defined as the following creatures: Quetz, Mosa, Bronto, Squid, Golem, and Giga.
- Solo players or tribes may only have a maximum of 5 apex creatures tamed.
- Apex creatures may not be used in any PVP or base attack situation unless specified in a war agreement. This includes direct use in fighting but also use as taxis, storage, moving platforms or any other use that affects a hostile situation.
- Wild creatures cannot be "kited" or lead into other player's structures, homes or the players themselves.
- Aggressive wild creatures cannot be picked up and dropped in or near players or their buildings.
- Creatures left unclaimed in the wild may be claimed or killed as you see fit.
- Bosses or any other summoned creature may not be captured or trapped in order to farm materials or anything else.
- Any bosses or summoned creatures you tame may not be used in any sort of PVP, war or base attack situation.
Responsibility for personal creatures
- Tamed creatures with the ability to fly are not allowed to be left on aggressive.
- If a player is attacked by an aggressive creature they have every right to kill it or attack it.
- Players are responsible for all actions their tamed creatures take part in.
- Creatures which are currently being tamed are not allowed to be touched, injured, or stolen.
Rafts and Saddle Platforms
- Each solo player or tribe may have a maximum of 6 rafts or saddle platforms. It is your choice how to split this between rafts or saddles.
- Buildings on rafts or saddle platforms should be treated the same as any other structure when it comes to combat or RP.
- Creatures with saddle platforms can be tranquilised.
- Base(s) built on rafts or saddle platforms automatically count as an outpost. (count toward base limits, as either main base or outpost).
- Rafts which are abandoned and do not have bases on them may be destroyed.
This section of the rules is designed to help and maintain the server's stability whilst letting our players create amazing structures.
- Bases should not be huge. If bases exceed reasonable boundaries based on purpose and tribe size, you may be approached by a member of the staff team about downsizing it.
- Solo players are allowed 1 outpost in addition to their main base Tribes of 3 players or more are allowed 2 outposts in addition to their main base.This outpost must be smaller than your main base and should be actively used.
- When claiming land for a base or outpost you must build a structure with at least 4 connected foundations, walls and roofs.
Demolish Allowed Bases
- Bases which are demolish allowed can be removed by any player.
You may not build bases or outposts in or on the following locations
- Any building that blocks entrance to caves which contain rare resources or supply drops is not allowed. Doors which are left unlocked are allowed.
- Any building which blocks a large amounts of rare resource or creature spawns.
- Any bases blocking obelisk terminals or artifact beacons.
- Turrets located inside of structures (without line of sight outside) may be at any settings you wish.
Turrets located outside or with a line of sight outside may be set to following options:
- If set to target wild creatures only they may be set to a maximum of medium range and any timer you wish.
- If set to target players and/or tamed creatures they may be set to highest possible timer ONLY and lowest range ONLY.
This section of the rules is specifically for factions. These will give you an understanding of what is expected of our factions!
Faction General Rules
- A faction leader must stay active, if a faction leader goes inactive the faction itself will be responsible for finding a new leader or leaders. Whether the new leadership comes from the tribe that leads the faction or not.
- Leaders must mark out their faction territory with flags or signs with indications to which faction they belong to, be this a logo or colour etc.
- Factions MAY have civil wars within themselves. This also means faction leaders may be overthrown.
- Factions may create their own rules and laws to follow. But overall server rules must still apply.
- All factions must have a trade agreement with the Traders of Zault this is the method by which factions gain currency. A faction may decide to end this trade agreement, at this time they may keep their controlled territory (provided they can hold it) however in the eys of the Traders of Zault they are no longer officially considered a faction.
- When a faction is founded the leadership has the ability to choose territory space. This should represent your faction population. Factions may strive to gain territory; This must be done through roleplay.
- Factions are allowed to set their own specific rules. These rules are NOT actual server rules. Factions may however use these rules in character.
- If you claim territory that is already built on, server rules still apply.
- You may declare your faction territory a PvP zone. This must be done by contacting a staff member, only after a staff member confirms that the zone may be declared an active PvP zone will this take effect.
- A faction may TRANQUILIZE anyone on sight without initiation, if they have broken an IC faction law whist in the faction's owned territory.
- Much like a tribe, a faction MUST maintain their own thread, which will be pinned to the top of their own sub section. This thread must have all of the tribes included in this faction linked under membership.
- Each faction must also post their faction profile card on their faction thread, along with a layout of their enemies, and allies.
A faction leader has light moderator rights in their own forum sub section. Any abuse of these powers is forbidden. The powers they have are as follows:
- Ability to soft delete posts
- Ability to soft delete threads
- Factions may declare war or be declared on as specified in the “War Rules” section. When a faction enters war, this applies for all tribes and members within that faction.
This section of the rules will cover any rules that are specifically revolving around base attacks. Please be mindful of these rules before you preform any sort of attack on a base or structure.
How To Attack A Base
- In order to attack a base you must initiate upon it with a demand. Once you received a response, you may act according to the PvP rules.
- You may only make a maximum of 3 consecutive demands. After these has been fulfilled you must leave the base you are attacking.
- If multiple groups are attacking a base they must initiate and act as one large group, not multiple smaller ones.
Rules During Active Base Attacks
- You may only harm creatures or turrets which are a direct threat to you (ie. Currently attacking you).
- You should only do as much damage as needed to enter and exit the building & any rooms inside.
- Sleeping (offline) players may be moved for their own safety but are not allowed to be killed, kidnapped, stolen from or anything other than moved for safety.
- Any raiding player should be mindful to minimise any items unnecessarily despawning. Any intentional destruction of containers to let items despawn is forbidden.
- Any reinforcements for either side MUST initiate with a demand to take any part in any base attack.
- Assisting in a base attack in any form gives attack rights on you.
- During a base attack solo players may only take items up to a total of 15 inventory slots, and a group may only take items up to a total of 30 inventory slots, regardless of the group size. In addition, you cannot come back for more once you leave.
Open Containers and Bases
- Containers left in the open both inside and outside of bases may be stolen from without following the base attack rules if left unlocked. However if the owner catches you in the act of stealing from a container they gain 2 hours of attack rights on you.
- Each player or tribe may attack each tribe/solo player once every 72 hours (any pvp). If the victim complies, the time increases to 120 hours.
- If the player decides to retaliate in any way (Combat, trash talking, harassment) this timer is void.
This section of the rules will touch on territory specific rules, please see "Faction" rules and "Faction Territory" rules for rules regarding faction territories specifically
- Purchasing land must be done through the traders of Zault.
- Once you own land, you may sell it to whomever you like in character, however this must not be motivated by out of character purposes.
- Even though you may own land, anyone can still war you for it. Land ownership counts as a demandable element in a war declaration.
This section of the rules will cover any rules that don't fit very well into previous sections. Please read these rules closely, they are just as important as the others!
Mod and Mod Items
- Mod items must be used responsibly - using mod items for bad RP, trolling or any other bad use will be punished harshly.
- Similarly mod items must be used with common sense - especially those which add new structures or buildables. Walls or invincible objects are not allowed and players are encouraged to think about lag when placing Mod items.
- When painting (bases, creatures or other) it is important to not be trolly or immature, painting warnings or such is fine, painting crude images is not.
- Any items found, for example in alphas drops, that are above our tech limit must be destroyed. If found to be breaking this rule the punishment is severe.