Ark: Roleplay Evolved Lore
Welcome to the official lore for Ark: Roleplay Evolved! Here you will learn about the history of the world and the island we play on as well as how various world mechanics work. We hope that providing a rich backstory and world for you all will help provide a fun jumping off point for creating your own characters and stories based around this.
Please remember that if you have any questions you can ask in the Ask a Loremaster thread located in the Roleplay & Lore subforum. Thanks for reading!
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History of the World
Sa'el. A patchwork quilt of islands and civilizations, from the sandy deserts of Jahana to the deep tropical forests of Xul'ad, to the depths of Mer De Tuan, this is our world. Our home. We have always known this world to be this way. Known the dangers of leaving our homes to venture into the wilds. Where as one of the smaller species, we humans are seen as prey to most of the other life we share this world with.
Despite our lack of claws and fangs, we have forged our own ways to survive. Against the fangs of the sabercats, we have our spears and shield to block the claws. The scream of an argentavis is greeted with a hail of arrows. We survived, and we thrived. From the trees and stones, we built cities, great cities to fill the lands and small ones to soak in the peace of nature. Land was plentiful, food was abundant. The islands coexisted peacefully for so long.
Until the peace was shattered.
The Great War
No one is sure exactly who started the fighting between the islands. No one knows who fired the first shot. The little we know about the beginning of the war is that the first shot was fired somewhere in the east, sparking an inferno of rage and a storm of blood that lasted for 300 years.
We watched as our neighbors eyed our lands with greed and avarice in their gaze, we sharpened our own swords and we built great fleets to travel to lands not our own. Some fought for glory, others for faith. Some fought out of greed, others as an aggressive way to defend their own homes. Thousands died. History books, the ones that survive, tell tales of the screams of battle mammoths falling in battle, crushing warriors with their death throes. They describe the smoke and fires and thunder of quetzal wings overhead, answered with the booming crash of cannon fire.
Most of the records from that time have been lost, many on purpose. Most do not wish to remember that time. It seemed that there was no way for the wars to end. Every fragile tendril of peace was met with a bared blade. Until the obelisks intervened. They had always been there. Sentinals standing guard over the world, their magic washing throughout the land, everpresent in the gem on the wrist of every human. We took them for granted, ignored them unless we wished to use their power. The mistake one man made ended the world. Gathering up the most powerful magic users in his kingdom, the Lord of Kha'al tried to bend the obelisk to his will, tried to harness all of the magic within it. It is theorized that there was a flaw in that particular obelisk, but we don’t know. There is no one to tell us for sure, because there were no survivors to speak of it. The obelisk fractured, releasing the energy it contained with an explosion the likes of which had never been seen before or since. The kingdom of Kha'al was destroyed, the people who lived there killed in an instant. Thousands dead because of one man’s greed.
The wave of energy released as the obelisk collapsed washed over the world, causing every other obelisk to flare brightly for a moment. Some crumbled under the wave, but most survived. Barriers rose between the islands, gleaming rainbow walls forcing an unnatural peace. Scholars who tested the obelisks found that they had changed somehow, that no matter the tool or magic used, they were not able to even scratch the surfaces. The Barriers stood for hundreds of years, isolating cultures from each other. Until now.
The Golden Age
After nearly five hundred years, many of the barriers began falling. Suddenly freed from our prisons, we have begun to explore the world once again. Trade ships sail the seas once more. There are still some barriers we have seen, places that are still walled off to us. We don't know anything about these lands, if their isolation is by choice or forced. Technology has come a long ways from the Great Wars, which were fought with swords and spears. Most cultures continue to use the small amount of magic we know, in potions and other uses such as healing or enhancing equipment, though even these require physical contact to be effective. Granted many approach this with a more cautious approach as few would wish to cause the barriers to return.
Fearing the return of the Great Wars, most have forged an uneasy peace throughout the world. While the hostilities have faded, some still hold onto old prejudices and paranoia. Others welcome denizens of other islands with open arms. Each island is rich in traditions and history, strife and peace, bandits and vigilantes, despots and saviors. Some are primitive, others are looked to as marvels of technology.
This is the world in which you have been born. Who will you become? An exotic trader from a foreign land? A native farmer whose family have tilled the soil for generations? A bandit who preys on the rich and poor alike? A duelist who fights for glory and honor? Or something else entirely?
Journal of Keiman Jha’el - Explorer, Merchant, Scholar
I have been here for a few weeks, and already the once untamed land has begun to be conquered by those choosing to settle here.The Traders of Zault have arrange a sort of faction based government system within the Island. Word has gotten out quickly and newcomers seem to be arriving daily to settle here in search of a better life. There are a few who decided to brave the fog, and many more that will never be heard of. Other that are more intelligent individuals catch rides with the Traders. Some arrive searching for honor and glory, others search for fame and riches, some have come to run from something, and others have come simply to cause chaos.
Travel by Obelisk also does not seem to work properly here, and there are no lands that would allow for safe travel VIA Air. At this point it appears the only viable way of travel to and from is by sea. Either way, few truly manage to arrive on there own, or leave. it would appear the waters around the Island are covered in a deep fog. I can only imagine the seabed below littered with the dead bodies of ships and sailors alike. It would be unwise for any to attempt travel to or from the Island without the assistance of the Traders of Zault. They have managed to find a relatively safe way through the fog, from what I have been told they know of a passage where the fog isn’t as thick, where they are able to safely pass through. In the worst case scenario their ships become lost in the everlasting fog, to never be seen again.
I have been informed a handful of the traders, and inhabitants, came from Xendairs. It is still unclear to me exactly what happened, but I am aware that the inhabitants of the land were plagued with the secretive “Acolytes of Kha’al”’ constant interference, leading to the inevitable failing of the Obelisks. I have been told that many from the Island took to ships and fled on water. The other brave souls fought to the centre of the Island to gain access to an ancient temple of some sort. The stories they have brought forth are simply to ludicrous to be true. Talk of some sort of hologram and a “Humanoid, intelligent, creature” have reached my ears though as any logical man would, I have dismissed this as delusions due to some sort of hallucinogenic mushroom spores within the cave, or perhaps a reaction to the failing Obelisks. Those who came from the Island of Xendaris appeared three months after the Green obelisks of the deserted Island was rumored to have fell. Despite my constant questioning and prodding, none of those who journeyed into the cave were aware any time had passed.
This Island itself seems to be shrouded in mystery. The same fog that hangs over the water and embraces any potential traveller who dares try and enter, or escape, covers a great deal of the southern landscape, blocking all access to whatever secrets are hidden there. I have been told that any who venture into the fog do not return, and I am not willing to risk my life to see if these rumors are true. Already too many have ventured in, never to be seen again. There is more than enough to investigate here as it is. Ancient ruins dot the landscape, Watchtowers off the shorelines, Great castles, a sprawling city in ruins, and mighty stone bridges that look as if they were crafted for a god. I can only imagine the history that this might civilization may have left behind, hidden away within the darkest corners of the Island.
24th day, Fifth month, Lunar year 1440 Keiman Jha’el - Explorer, Merchant, Scholar
Lore Rules & Other Details
- All characters must be human.
- All characters must have a realistic name. Both first name only or first and last name are allowed.
- People come in various shapes and sizes, but must be reasonable in proportion.
- Deformities can exist but must not be immersion breaking: Do not make a giant with the shortest possible arms, or a dwarf whose hands drag on the ground, etc.
- If you are concerned your character you wish to make may not be within this limitation, send a screenshot of your character in a pm to a loremaster.
- No famous characters from reality. (IE you cannot play as Obama or Sherlock Holmes or Batman.)
- Characters do not grow older unless they choose to go to an obelisk specifically to age up. You cannot age up any character (played by a person) other than your own. You cannot age backwards.
- Characters may not be older than 1250 years old when created.
Character Backstory & Island Creation
You may come from made up islands with their own history and technology levels with a few exceptions:
- All characters must include having participated in the Volume 4 Wipe event in their backstory.
- No island has progressed beyond the technology found on the Sa’el Technology page.
- No island has mastered use of magic beyond what is stated in the magic section.
- The only sentient species on the planet is human. However humans can have varying features.
- Only creatures with official dossiers may exist in this world, unreleased dinos may be used in backstories but only sparingly!
- If you wish to include another player in your backstory you must have their permission OOC'ly before making your character.
- No islands or places named after cities, countries, or places found in the real world.
- Travel to and from Meridia is strictly forbidden.
- There is no link to our history or world, or the previous lore and it's events.
- All communications in game must be in english. Accents are allowed.
- Music may be used (ie sung by your character etc) in game, but the songs would be said to have been written on this world.
- TV shows or movies may also be referenced, but as the technology doesn’t allow for a tv, they would be referred to as plays, operas, etc.
- If you have a question about the lore that is not covered in the Lore section, please ask it on the Ask A LoreMaster thread